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Samurai shodown ii neogeo rom
Samurai shodown ii neogeo rom











samurai shodown ii neogeo rom
  1. #Samurai shodown ii neogeo rom software
  2. #Samurai shodown ii neogeo rom code

The same issue exists for System 573 games - they're PlayStation hardware in essence, but in practice, the software is incompatible and very far-removed from the eventual console releases. Additionally, there's usually a several-month-long release gap and some console-exclusive content that may not be present in the arcade release's data.

#Samurai shodown ii neogeo rom code

(I am so sorry for that joke) The problem I have with that reasoning is that while STV/Naomi/ZN-1 games have very similar hardware to the consoles, the releases aren't fundamentally the same video game with just slightly different init code as in a Neo Geo game - for example, you can't take the House of the Dead 2 disc out of an arcade cabinet and stuff it into your Dreamcast and expect it to run at all, even with some tweaking on the disc itself. Whoa, commenting on this is becoming colon intensive. Individual releases = individual entries in my book :) ReyVGM 10:07, 2 September 2012 (EDT) That's why I say to keep them as separate entries. The difference is that Neo-Geo was the most famous as being both a home console and an Arcade, but the reality is that STV and Saturn fall into that exact category. since those console releases had the same data as the Arcade releases due to the home hardware being the same as the Arcade hardware. My issue with that is that the same "law" should then apply to STV/Saturn, Naomi/Dreamcast, ZN-1/PlayStation, etc. (This isn't an admin laying down the law, btw- I'm just fleshing out my idea, and seeing what you guys think.)- RahanAkero 08:26, 2 September 2012 (EDT) Otherwise, since the primary chunk of data is unchanged between the two, we just document the usual wiki material, treating it as one release. If they have unique behavior in AES or MVS mode (for example, if there are signs that point to a secret that should work in AES mode but doesn't, or the game plain doesn't function in AES) we document that behavioral change. That's actually my exact implication - instead of categorizing them as home or arcade releases, Neo Geo games just get categorized as that: Neo Geo games. I understand, but what I meant was that they shouldn't be lumped together, even if both releases contain the same ROM data. I'm actually not sure we should document home-only stuff like endings or unlockable characters. In addition, not all games were released for the home console.

samurai shodown ii neogeo rom samurai shodown ii neogeo rom

Also, several of the home ports have extra characters, options or endings that the Arcade versions don't have. MVS & AES should be separate because even though the cart contains all the data, the Home versions are still "ports" of the Arcade versions. "Samurai Shodown II (Neo Geo)", then in the page proper, deal with primary data stuff (like things that are totally unused), then things that are exclusive to AES/MVS versions?- RahanAkero 22:24, 1 September 2012 (EDT) Foxhack 19:45, 1 September 2012 (EDT) Why not just make a category for Neo Geo games, and treat them as their own system? Like. 'Course, I end up saying this after the page is deleted. And some arcade games don't have home data, or it's glitched. Yes, the same data is used for most games, but they actually load slightly different code depending on what hardware the game is being run on. Arcade and console Neo-Geo games don't use the exact ROM data. I think having a Neo Geo category seperate from the Arcade one would work fine.

samurai shodown ii neogeo rom

IIRC, Arcade and console Neo Geo games are the exact same ROM data. I suppose we could trim this down to one page (its initial release, I'd say) and just mention that the unused content found its way into whatever it was later ported to. I was expecting the content here to be a bit more different between versions. Well, we have pages for both the SNES and Genesis versions of Addams Family Values. Should we have separate pages for both the home and arcade versions of Neo-Geo games (especially if most of them are generally the same), or just create one page and list arcade/MVS differences on each, if necessary? - Aoi 20:20, 18 November 2010 (EST)













Samurai shodown ii neogeo rom